name	piorun
type	none
setlayer  260
nomove 1 1
alpha 5
anim idle
	loop 1
	offset  500 294
	delay   10
	frame	data/chars/bosf/b32
	delay   15
	frame	data/chars/bosf/b31
	delay   20
	sound   data/sounds/piorun2.wav
	frame	data/chars/bosf/b1
	offset  147 225
	frame	data/chars/misc/piorun07
	delay   13
	frame	data/chars/misc/piorun08
	delay   11
	frame	data/chars/misc/piorun09
	delay   9
	frame	data/chars/misc/piorun10
	delay   7
	frame	data/chars/misc/piorun11
	delay 5
	frame	data/chars/misc/piorun12
	delay 3
	frame	data/chars/misc/piorun13
	delay   1000
	frame	data/chars/misc/empty
	offset  147 181
	delay   15
	offset  500 294
	frame	data/chars/bosf/b32
	frame	data/chars/bosf/b1
	delay   5
	offset  147 181
	frame	data/chars/misc/piorun01
	frame	data/chars/misc/piorun02
	frame	data/chars/misc/piorun03
	frame	data/chars/misc/piorun04
	delay 200
	frame	data/chars/misc/empty
	delay   10
	offset  500 294
	frame	data/chars/bosf/b32
	frame	data/chars/bosf/b1
	delay 5
	offset  147 181
	frame	data/chars/misc/piorun05
	frame	data/chars/misc/piorun06
	delay 1000
	frame	data/chars/misc/empty


